![]() ![]() The bad Gate-B ending will occur if you don't stun 682 in time or the warheads go off. The good Gate-B ending will occur if you stun 682 with the warheads off. SCP-106 will slowly rise up from the ground and start walking across the bridge to be stunned into its pocket dimension by the H.I.D. The bad Gate-A ending will occur when you have not terminated every CD in the facility or re-contained any of the SCP's. " Nothing else really happens with this ending and Gate-B ending will play after. The good ending for Gate-A will have a Class-D, (D-9341 from SCP containment breach.) that escaped from the main door by the elevator with his hands up, there will be an audio clip that plays telling the Class-D " Stop right there. ![]() ![]() There is a bad and good ending for each gate and requires tasks to get them. There are two Gate-A endings, two Gate-B endings, and two Gate-C endings. Inside of NTF mod, there are 6 different endings for 3 different gates. Here you can find the good and bad endings of the game and what happens during them.
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